I’m finally getting around to posting the Jeep Wrangler I modeled back in Hard Surface Modeling 1! I’m responsible for all aspects of this project, including footage and HDRi creation. I shot some footage, so I’ll get around to tracking this shot soon, but here’s a still image for now. Software used: Maya, V-Ray, PFTrack, […]
Tag Archives: modeling
I’ll be finishing up at Gnomon School in a few weeks with a shiny new reel… I’m excited to share one of the projects! I’ve been watching and have been a big fan of the show Gravity Falls (created by Alex Hirsch) and decided to build Mabel and Dipper’s attic bedroom from the show. As […]
Assignment from dynamics 1 class.
Magic lamp I made in Maya for Dynamics class. Used Maya texture particle emission and Maya fluids.
Facial animation experiment for my animation class. I made all assets for this project using Maya, mental ray and After Effects.
And last but not least… here’s the final from my Intro to Maya class. The assignment was to model, texture, & light an interior space based on a concept design. I chose this image, which was designed by Sylvain Jézéquel, a french concept artist. I had a lot of fun working on this one… particularly […]
And here is my final project from my texturing class. The first image is the original photograph… the second image is my render.
For my first Intro to maya assignment I had to take a photograph and model the image in 3D. Here are my results! (The photograph is on the left; my 3D render is on the right.) I probably could have kept working on this one a little longer, but it’s time to move on to […]