Smash Creative

Intro to Maya: final interior

And last but not least… here’s the final from my Intro to Maya class. The assignment was to model, texture, & light an interior space based on a concept design.

I chose this image, which was designed by Sylvain Jézéquel, a french concept artist.

I had a lot of fun working on this one… particularly the glass lightbulb robot dude. It was a real challenge getting the lights to function properly with the glass material [lightbulb inside a lightbulb], but I now know much more about light rays and refractions, so that’s a plus. I think once I get into VRay in a couple terms, I’m going to revisit this project and try to touch up the glass, but for now it’s a wrap.

science class original

My Render:
science class

Software used: Maya [mental ray], MudBox, & Photoshop.

Term 1 down, 7 to go!

First 3D render from Intro to Maya

For my first Intro to maya assignment I had to take a photograph and model the image in 3D. Here are my results!
(The photograph is on the left; my 3D render is on the right.)

do it and leave

I probably could have kept working on this one a little longer, but it’s time to move on to the next! This is the first time I implemented Final Gathering and Global Illumination successfully [hopefully]. It’s also the first time I textured in 3D, which was pretty cool. MudBox is fairly basic, but can be super helpful for setting up bump & spec maps quickly.

Over the next 3 or so weeks (yikes! the term is almost over!) I’ll be building my second 3D interior, based on concept art rather than a photograph this time. The modeling is pretty much done on that one…. stay tuned for the results! 🙂

An Evening in the Classroom w/ Harvey Dunn

I’m reading this article for my Overview of VFX class titled, “An Evening in the Classroom” by Miss Taylor. She sat in on a painting class with Harvey Dunn (a famous painter from the late 1800s, early 1900s) and wrote down the things he said. I’m going to leave some of my favorite quotes here for future reference, since they really resonated with me. Funny how some things never change, even after 100+ years.

You don’t emphasize the wrong word, if you want to be understood.
Neither should you emphasize the unimportant in painting.

You’ll never “think up” an idea. We confuse ideas and thoughts.

Don’t be subtle. Be obvious. Be brutal.

The Law of Light: Where light doesn’t enter, there is darkness.

Pictures are mediums of expression and if we are interested they become more interesting.

When you add “interest” to a picture, you take interest from it.

Don’t be negative! You look for what’s wrong in your pictures. Look for what is good. Then make everything come up to that. Be positive!”

Take something obvious and present it unusually and dramatically.

Smart guy, that Dunn.

Started School!

I finally started school at Gnomon School of Visual Effects, which has been awesome so far. My first day was the 6th of October and I’ve been transitioning into the world of homework and due dates again. I love it. It feels really great to be able to spend most of my time in front of a computer, surrounded by peers with similar craziness.

This blog is hopefully going to start being beefed up soon with my work and general 3D findings over the next two years.

See you on the other end.